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Adrian Francis – Game Developer

Adrian Francis – Game Developer

Rogue Legacy [Xbox One] (Abstraction Games) [2014]

Posted on March 26, 2016 by Adrian

Assisted porting this platform game to XBox One.

Duke Nukem 3D: Megaton Edition [PlayStation 3/Vita] (Abstraction Games) [2013]

Posted on March 26, 2016 by Adrian

Worked as part of a team, assisting development of this well-known first person shooter.

My Hope Odyssey [iOS] (Spring Sprang Studios) [2013]

Posted on March 26, 2016 by Adrian

Developed a fun self-improvement app for iOS.

Kona Ice [iOS] (BrainFreeze Entertainment) [2013]

Posted on March 26, 2016March 26, 2016 by Adrian

Developed an interactive story book for iOS to promote the Kona Ice brand.

Knytt Underground [PlayStation Vita/PS3] (Greenhill Studios) [2012]

Posted on March 26, 2016 by Adrian

Lead Programmer of this platform adventure game for PlayStation Vita and PS3. Ported original Multimedia Fusion version Built on PhyreEngine

Richest Town [iOS] (Spring Sprang Studios) [2012]

Posted on March 26, 2016 by Adrian

Development interactive story book for iOS. OpenGL ES page zooms and pans Page turning

Flexy Frogs [iOS] (TikGames) [2012]

Posted on March 26, 2016 by Adrian

Optimized frame rate Optimized load times Bug fixes

Virtual Villagers 4 [Android] (Last Day of Work) [2012]

Posted on March 26, 2016 by Adrian

Ported iOS version to Android.

Elysium Fields [iPhone] (Empress Realms) [2012]

Posted on March 26, 2016 by Adrian

Various UI tasks Various client/server communications (REST) Backend services (Python) Audio Bug fixing

Joggit Memory [iOS] (Mobile Waza) [2012]

Posted on March 26, 2016 by Adrian

Universal app for iPhone and iPad Facebook and Twitter integration SQLite database

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