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Adrian Francis – Game Developer

Adrian Francis – Game Developer

Fish Tycoon [iPhone] (Last Day of Work) [2008]

Posted on March 26, 2016 by Adrian

Ported desktop version to iPhone and iPod Touch. Ported framework to iOS. Developed texture page/atlas tool. Modified UI for iPhone.

Virtual Villagers 3 – The Secret City (Last Day of Work) [2007 – 2008]

Posted on March 26, 2016 by Adrian

I was the Senior Software Engineer on the project, developing all major systems for use by other engineers and guiding… Read more Virtual Villagers 3 – The Secret City (Last Day of Work) [2007 – 2008]

Fishy (Fuzzy Bug Interactive) [2006 – 2008]

Posted on March 26, 2016March 26, 2016 by Adrian

Assisted development of original PC version. Implemented endurance mode, trophy screen and trophy logic, shop items, and HUD. Various improvements.… Read more Fishy (Fuzzy Bug Interactive) [2006 – 2008]

Plant Tycoon (Last Day of Work) [2007]

Posted on March 26, 2016 by Adrian

Cross-platform development of PC and Mac versions. Developed various UI elements and functionality. Developed insect AI and behaviors. Improved handling… Read more Plant Tycoon (Last Day of Work) [2007]

Petit Pont 2 (Eclipse Gaming / ESP) [2006]

Posted on March 26, 2016March 26, 2016 by Adrian

Educational game developed using Blitz3D and the Beat City game engine. Developed DLL interface between CD-ROM interface and the game… Read more Petit Pont 2 (Eclipse Gaming / ESP) [2006]

Beat City (Eclipse Gaming) [2005 – 2006]

Posted on March 26, 2016 by Adrian

Educational game for the British Heart Foundation’s Food 4 Thought campaign. Developed using Blitz3D and built upon an existing game… Read more Beat City (Eclipse Gaming) [2005 – 2006]

Puzzle Word / Word-Up / Sum-Up (BigFizz Games) [2004 – 2005]

Posted on March 26, 2016March 26, 2016 by Adrian

Developed SWP (Skill With Prizes) versions. Conversion of Word-Up from PC to SWP version. Italian language conversion, using UTF-8 encoding… Read more Puzzle Word / Word-Up / Sum-Up (BigFizz Games) [2004 – 2005]

Cash Alley Bowling (BigFizz Games) [2004]

Posted on March 26, 2016March 26, 2016 by Adrian

Developed SWP (Skill With Prizes) version. Conversion from PC to SWP version; new game rules, control system, HUD, and payout… Read more Cash Alley Bowling (BigFizz Games) [2004]

Ford Racing (Elite Systems) [2000 – 2002]

Posted on March 26, 2016March 26, 2016 by Adrian

Developed core networking technology for PC and Korean coin-op versions. Designed client/server network architecture. Implemented compression, throttling, and UDP messaging… Read more Ford Racing (Elite Systems) [2000 – 2002]

Lego Rock Raiders (Data Design Interactive) [1998 – 2000]

Posted on March 26, 2016March 26, 2016 by Adrian

Developed a wide variety of tools and libraries for the PlayStation version. 3D model rendering/animation technology for PlayStation; maintained the… Read more Lego Rock Raiders (Data Design Interactive) [1998 – 2000]

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