Ported desktop version to iPhone and iPod Touch. Ported framework to iOS. Developed texture page/atlas tool. Modified UI for iPhone.
Author: Adrian
Virtual Villagers 3 – The Secret City (Last Day of Work) [2007 – 2008]
I was the Senior Software Engineer on the project, developing all major systems for use by other engineers and guiding… Read more Virtual Villagers 3 – The Secret City (Last Day of Work) [2007 – 2008]
Fishy (Fuzzy Bug Interactive) [2006 – 2008]
Assisted development of original PC version. Implemented endurance mode, trophy screen and trophy logic, shop items, and HUD. Various improvements.… Read more Fishy (Fuzzy Bug Interactive) [2006 – 2008]
Plant Tycoon (Last Day of Work) [2007]
Cross-platform development of PC and Mac versions. Developed various UI elements and functionality. Developed insect AI and behaviors. Improved handling… Read more Plant Tycoon (Last Day of Work) [2007]
Petit Pont 2 (Eclipse Gaming / ESP) [2006]
Educational game developed using Blitz3D and the Beat City game engine. Developed DLL interface between CD-ROM interface and the game… Read more Petit Pont 2 (Eclipse Gaming / ESP) [2006]
Beat City (Eclipse Gaming) [2005 – 2006]
Educational game for the British Heart Foundation’s Food 4 Thought campaign. Developed using Blitz3D and built upon an existing game… Read more Beat City (Eclipse Gaming) [2005 – 2006]
Puzzle Word / Word-Up / Sum-Up (BigFizz Games) [2004 – 2005]
Developed SWP (Skill With Prizes) versions. Conversion of Word-Up from PC to SWP version. Italian language conversion, using UTF-8 encoding… Read more Puzzle Word / Word-Up / Sum-Up (BigFizz Games) [2004 – 2005]
Cash Alley Bowling (BigFizz Games) [2004]
Developed SWP (Skill With Prizes) version. Conversion from PC to SWP version; new game rules, control system, HUD, and payout… Read more Cash Alley Bowling (BigFizz Games) [2004]
Ford Racing (Elite Systems) [2000 – 2002]
Developed core networking technology for PC and Korean coin-op versions. Designed client/server network architecture. Implemented compression, throttling, and UDP messaging… Read more Ford Racing (Elite Systems) [2000 – 2002]
Lego Rock Raiders (Data Design Interactive) [1998 – 2000]
Developed a wide variety of tools and libraries for the PlayStation version. 3D model rendering/animation technology for PlayStation; maintained the… Read more Lego Rock Raiders (Data Design Interactive) [1998 – 2000]