King Of Fighters XIV [PC] (Abstraction Games) [2016-2017]

Worked as part of a team to port this fighting game from PS4 to PC. I was initially responsible for getting the game up and running on PC – first of all asset conversion, the Scaleform menus, and then OpenGL 4 rendering (for which I worked closely with another programmer). I was also responsible for all networking and online systems, anti-cheat system, movies, scaling and bug fixing.

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